Alex Newhouse /polisci/ en Building Resilience Against Violent Extremism Digitally: Trialing a New Gender-Based Approach Among Gamers /polisci/2026/06/18/building-resilience-against-violent-extremism-digitally-trialing-new-gender-based <span>Building Resilience Against Violent Extremism Digitally: Trialing a New Gender-Based Approach Among Gamers</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T10:13:40-06:00" title="Thursday, June 18, 2026 - 10:13">Thu, 06/18/2026 - 10:13</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1183"> 2025 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2025.1537492/full" rel="nofollow">Building Resilience Against Violent Extremism Digitally: Trialing a New Gender-Based Approach Among Gamers</a></p><div><p><span lang="EN-US">By:</span><span> Galen Lamphere-Englund, Mike Wilson, Jessica White, Claudia Wallner, Rachel Kowert, Nitchakarn Kaewbuadee, Petra Regeni, Alex Bradley Newhouse</span></p></div><div><p lang="EN-US"><span lang="EN-US">Abstract:</span><span>&nbsp;</span></p><p lang="EN-US"><span>The rise of online gaming as a dominant social and entertainment space has increasingly attracted attention as a potential vector for radicalization to violent extremism. However, given the challenges of completely eradicating harmful content from these vast community spaces, we also need to focus on strengthening the resilience of individuals active there. To effectively build that resilience, we must first define and understand the current state of resilience among gamers, then identify the factors that contribute to it. This article seeks to do that by building upon the mostly offline-focused Building Resilience Against Violent Extremism framework to explore its applicability in the digital environment and specifically within the highly gendered parameters of gaming spaces and experiences. This article builds upon the wider data collection and findings of a project exploring socialization in gaming spaces with a nexus to radicalization through a gender lens.</span></p></div></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 16:13:40 +0000 Avery Lord 6954 at /polisci Digital games as cultural assets of influence /polisci/2026/06/18/digital-games-cultural-assets-influence <span>Digital games as cultural assets of influence</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T10:12:13-06:00" title="Thursday, June 18, 2026 - 10:12">Thu, 06/18/2026 - 10:12</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1183"> 2025 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://psycnet.apa.org/record/2026-67062-003" rel="nofollow">Digital games as cultural assets of influence</a></p><div><p><span lang="EN-US">By:</span><span> Rachel Kowert, Alex Newhouse</span></p></div><div><p lang="EN-US"><span lang="EN-US">Abstract:</span><span>&nbsp;</span></p><p lang="EN-US"><span>This chapter delves into the vulnerabilities of digital gaming spaces as platforms for the spread of extremist ideologies and recruitment. It argues that games, through their unique blend of social interaction, gamer culture, and game content, present a distinct risk for radicalization that requires particular attention. The chapter outlines how digital games serve as powerful venues for cultural and social influence, enabling the propagation of extremist views by bad actors under the guise of entertainment and community. The social dynamics within games, including the rapid formation of close relationships and identity fusion among players, are highlighted as key factors that can facilitate extremist indoctrination. Moreover, the chapter discusses how the gaming industry's current moderation approaches and lack of transparency exacerbate these issues, allowing extremist messages to proliferate with little resistance...</span></p></div></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 16:12:13 +0000 Avery Lord 6953 at /polisci Extremist Identity Creation Through Performative Infighting on Steam /polisci/2026/06/18/extremist-identity-creation-through-performative-infighting-steam <span>Extremist Identity Creation Through Performative Infighting on Steam</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T10:10:39-06:00" title="Thursday, June 18, 2026 - 10:10">Thu, 06/18/2026 - 10:10</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1183"> 2025 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2025.1586566/full" rel="nofollow">Extremist Identity Creation Through Performative Infighting on Steam</a></p><p>By: <span>Alex Bradley Newhouse, Rachel Kowert</span></p><p>Abstract:&nbsp;</p><p><span>The video game marketplace Steam has long hosted a lively social network for the purpose of connecting game players and game developers. Over the past 5 years, however, neo-fascist and neo-Nazi communities have begun using Steam's community features to build large-scale socialization and identity creation networks. These networks, while insular, involve large numbers of Steam groups and users, who share hateful and violent content with one another. In addition, these same users frequently spread extreme messages on more public-facing content, including in game reviews and game forums. Using open-source data and scaled social network analysis, we show that the far-right ecosystem on Steam possesses characteristics of collective radicalization and mobilization. This poses both an immediate danger to gamers and game developers who rely on Steam and also a longer-term risk to social safety.</span></p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 16:10:39 +0000 Avery Lord 6952 at /polisci Landscape of extremist behavior in games /polisci/2026/06/18/landscape-extremist-behavior-games <span>Landscape of extremist behavior in games</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T09:52:46-06:00" title="Thursday, June 18, 2026 - 09:52">Thu, 06/18/2026 - 09:52</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1194"> 2022 Graduate Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://scholar.google.com/scholar?cluster=5794595666450672351&amp;hl=en&amp;oi=scholarr" rel="nofollow">Landscape of extremist behavior in games</a></p><p>By: <span>R Kowert, A Newhouse</span></p><p>Abstract:&nbsp;</p><p><span>Game Developers Conference</span></p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 15:52:46 +0000 Avery Lord 6951 at /polisci Breaking the building blocks of hate: A case study of minecraft servers /polisci/2026/06/18/breaking-building-blocks-hate-case-study-minecraft-servers <span> Breaking the building blocks of hate: A case study of minecraft servers</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T09:50:21-06:00" title="Thursday, June 18, 2026 - 09:50">Thu, 06/18/2026 - 09:50</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1194"> 2022 Graduate Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://scholar.google.com/citations?view_op=view_citation&amp;hl=en&amp;user=NLXqzpoAAAAJ&amp;citation_for_view=NLXqzpoAAAAJ:YsMSGLbcyi4C" rel="nofollow">Breaking the building blocks of hate: A case study of minecraft servers</a></p><p>By: <span>Rachel Kowert, Austin Botelho, Alex Newhouse</span></p><p>Abstract:&nbsp;</p><p>A report from the Anti-Defamation League (ADL) center of Technology and Society</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 15:50:21 +0000 Avery Lord 6950 at /polisci Culturally justified hate: Prevalence and mental health impact of dark participation in games /polisci/2026/06/18/culturally-justified-hate-prevalence-and-mental-health-impact-dark-participation-games <span>Culturally justified hate: Prevalence and mental health impact of dark participation in games</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T09:48:42-06:00" title="Thursday, June 18, 2026 - 09:48">Thu, 06/18/2026 - 09:48</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1181"> 2024 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://aisel.aisnet.org/hicss-57/dsm/games_and_gaming/8/" rel="nofollow">Culturally justified hate: Prevalence and mental health impact of dark participation in games</a></p><p>By: Rachel Kowert, Elizabeth Kilmer, Alex Newhouse</p><p>Abstract:&nbsp;</p><p>Hate, harassment, and other forms of so-called “toxicity” are colloquially discussed as normalized activities in gaming spaces. However, there are several challenges that have limited researchers’ ability to assess this normalization in terms of the prevalence, nature, and embeddedness of these deviant practices. This work addresses those challenges directly and assesses the rates of dark participation, their mental health impact, player mitigation strategies, and player perceptions around the cultural normalization of these actions within gaming communities. The results provide empirical support for high rates of dark participation in games, a range of mental health consequences to these actions, as well as the endorsement of the culturally justified acceptance of these behaviors within gaming spaces.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 15:48:42 +0000 Avery Lord 6949 at /polisci Radicalisation through Gaming: The Role of Gendered Social Identity /polisci/2026/06/18/radicalisation-through-gaming-role-gendered-social-identity <span>Radicalisation through Gaming: The Role of Gendered Social Identity</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T09:45:14-06:00" title="Thursday, June 18, 2026 - 09:45">Thu, 06/18/2026 - 09:45</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1181"> 2024 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://eprints.soton.ac.uk/498683/" rel="nofollow">Radicalisation through Gaming: The Role of Gendered Social Identity</a></p><p>By: Jessica White, Claudia Wallner, Galen Lamphere-Englund, Rachel Kowert, Linda Schlegel, Ashton Kingdon, Alexandra Phelan, Alex Newhouse, Gonzalo Saiz Erausquin, Petra Regeni</p><p>Abstract:&nbsp;</p><p>As the popularity and social significance of online gaming have surged, with more than three billion gamers encompassing a broad spectrum of the global population, the urgency to understand how gaming spaces constitute formative identity- and community-building environments is more essential than ever. While acknowledging that many gamers have positive experiences, this project aims to understand, through a gender and intersectional lens, how socialisation processes coupled with exposure to harassment, hate-based discrimination and extreme content can potentially lower resilience to radicalisation in gaming and gaming-adjacent spaces. Governments are increasingly paying attention to this issue, considering regulatory requirements and effective intervention designs. This heightened awareness necessitates a deeper analysis of the nuances and complexities of the threats and risks. Therefore, this report aims to provide much-needed analysis of these issues, guiding the reader through the key research findings of the project ‘Examining Socialization with a Nexus to Radicalization Across Gaming (-Adjacent) Platforms Through a Gender Lens’, which was funded by Public Safety Canada, led by RUSI and implemented by a consortium of members of the Extremism and Gaming Research Network. Taking a cross-cultural global approach and drawing on primary survey data and data collected from and on multiple gaming and gaming-adjacent platforms, this project aims to provide accessible gender-sensitive research analysis, along with pragmatic recommendations for practitioners and policymakers engaged in these spaces. Following a conceptual framing section and a chapter outlining project scope and methodology, project analysis highlights the following four key analytical focuses: 1. An assessment of the prevalence of harmful, toxic and extremist content in gaming spaces. 2. Identification of the importance of (offline) identity and culture in the formation of gamer identity and communities. 3. Analysis of gender norms and dynamics in gaming communities and their potential exploitation for radicalisation and recruitment. 4. Exploration of where gendered socialisation processes combined with normalised exposure to extreme ideas and content can reduce resilience to radicalisation. Overall, this project adds new insights to the growing body of research on the topic of extremism and gaming through the gender and intersectional lens it applies to understanding the complex relationships between gaming, identity, community and radicalization. Additionally, it breaks ground with the focus on cross-cultural data collection. However, it also highlights the need for further research to fully grasp how these dynamics play out across different contexts and identities, contributing to more nuanced and effective approaches to countering radicalisation in gaming spaces.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 15:45:14 +0000 Avery Lord 6948 at /polisci Taking it to the extreme: prevalence and nature of extremist sentiment in games /polisci/2026/06/18/taking-it-extreme-prevalence-and-nature-extremist-sentiment-games <span>Taking it to the extreme: prevalence and nature of extremist sentiment in games</span> <span><span>Avery Lord</span></span> <span><time datetime="2026-06-18T09:30:27-06:00" title="Thursday, June 18, 2026 - 09:30">Thu, 06/18/2026 - 09:30</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/polisci/taxonomy/term/1181"> 2024 Graduate Student Publications </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/polisci/taxonomy/term/1193" hreflang="en">Alex Newhouse</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p><a href="https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2024.1410620/full" rel="nofollow">Taking it to the extreme: prevalence and nature of extremist sentiment in games</a></p><p>By: <span>Rachel Kowert, Elizabeth Kilmer, Alex Newhouse</span></p><p>Abstract:&nbsp;</p><p>More than half of all game players report experiencing some form of hate, harassment or abuse within gaming spaces. While prevalence assessments of these actions in digital gaming spaces are ongoing, little remains known about the more extreme forms of these behaviors. Specifically, experiences of extremism. This paper addresses the gap in research knowledge around the expression of extremist sentiment in games by evaluating their prevalence, location, and nature, and impact. Assessing experiences via an online survey, game players (n = 423) reported an alarmingly high rate of frequency for being the direct target of, as well as a witness to, all forms of extremist content. Most of these experiences were text-based, reported to be happening in-game. Most players endorsed statements relating to a normalization of extreme ideologies within gaming cultures. It is promising that reporting these behaviors was the primary action taken by players for most of the players; however, “ignoring” these actions was also a common strategy. It is possible that player inaction reflects the embeddedness and normalization of these actions in gaming spaces and/or a lack of trust in moderation systems to be responsive. The prevalence of extreme sentiment in gaming cultures should raise concern from game makers, members of the gaming community, parents, and policy makers alike.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Jun 2026 15:30:27 +0000 Avery Lord 6947 at /polisci